Space · Ages 4-10
Robots make excellent characters for children who are hard on themselves, because a robot is allowed to be wrong. It recalculates, and nobody thinks less of it.

Ages 5-9 · 7 minutes
Off by one. Every night. For six years.
Ages 7-11 · 10 minutes
The trip takes four days. Back home, it takes four years.
Ages 6-10 · 9 minutes
The signal repeats every eleven minutes. Nobody has thought to answer it.
Ages 4-7 · 5 minutes
You cannot pop home for a sandwich from four hundred kilometers up.
A robot that miscounts and simply counts again models error correction with none of the embarrassment. For a perfectionist child, that is the whole value of the story.
Stop before the fix and ask your child how the robot should solve it. They will usually give you a better answer than the book, and they will remember it because it was theirs.
Type a first name and Imagiverse writes, illustrates and narrates a brand-new story around them in about a minute. Free to try, no card needed.
They introduce sequence and cause-and-effect thinking — do this, then check, then adjust — which is the same reasoning behind early coding.
Yes, when the robot's problem is a quiet one. The stories here end with the problem solved rather than a chase.